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Thomas de Groot wrote:
>
> "Wolfgang Wieser" <wwi### [at] nospamgmxde> schreef in bericht
> news:40faa030@news.povray.org...
>> Okay with all these LOTW projects, seems it now starts getting me, too...
>
> Yep! Another adict!!
> Excellent work.
>
Thanks...
>> I've been playing a bit to model the crackle surface of a dry lake as
>> seen on a photo of the Aral see. The structure seems nice but there
>> is not yet any good texture for the surface details. And the vertical
>> part of the large crackles still needs some work.
>>
> lake sediments are very finely laminated (e.g. light/dark grey).
>
That's true for most sediments (just happened to see such ones some
minutes ago on the TV). However, the Aral see "desert" color is much more
yellow on the photo.
> The
> challenge would be to make them curve upwards with the flakes that make up
> the cracks.
>
You're right, it often looks that way.
> I don't know how to do this however... But, a finely laminate
> texture would already be very good.
>
By using a texture function which is derived from the underlaying isosurface
function, it could be possible to do so.
Wolfgang
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